Battle audio specification for production and runtime only. This section is internal tooling for the game designer, not player-facing UX.
[Mainstream · POP] Genre + sub-genre: Mainstream / POP (to be authored). Tempo + groove: to be authored. Instruments + textures: to be authored. Mood: to be authored. Structure + dynamics: to be authored. Non-copyright references: to be authored.
[Rock · SOFT] Genre + sub-genre: Rock / SOFT (to be authored). Tempo + groove: to be authored. Instruments + textures: to be authored. Mood: to be authored. Structure + dynamics: to be authored. Non-copyright references: to be authored.
Generate one original battle music track. Duration: exactly 3:00. Pair key (deterministic lookup): genre-mainstream--intensity-POP__genre-rock--intensity-SOFT. Element prompts to combine: [Mainstream · POP] Genre + sub-genre: Mainstream / POP (to be authored). Tempo + groove: to be authored. Instruments + textures: to be authored. Mood: to be authored. Structure + dynamics: to be authored. Non-copyright references: to be authored. [Rock · SOFT] Genre + sub-genre: Rock / SOFT (to be authored). Tempo + groove: to be authored. Instruments + textures: to be authored. Mood: to be authored. Structure + dynamics: to be authored. Non-copyright references: to be authored. Blend target summary: Mainstream · POP + Rock · SOFT. Intensity profile emphasis: bright, accessible, hook-forward + warm, restrained, low-friction. Intensity profile: 0:00-0:40 controlled setup, 0:40-1:50 escalation, 1:50-2:30 peak pressure, 2:30-3:00 controlled release with loop-friendly ending. Energy arc constraints: no dead section longer than 8 seconds, clear pulse continuity, maintain battle readability under SFX. Compliance: no plagiarism, no direct melodic quotations, no imitation of celebrity voices, no lyrics. Output: high-quality stereo master suitable for streaming battle playback.